Technology is a key aspect of the school of the future, although it does not drive learning. Rather it is a support and a tool that is used for a specific purpose rather than “for technology’s sake.” In a future-ready school, solving a particular problem may require technology one moment and Popsicle sticks and glue the next.

That said, personalized education, where each student works on unique problems and projects, tackles new subjects at his or her own pace, and moves forward only when reaching competency, goes hand-in-hand with technology. The ultimate goal is for schools to implement 1:1 programs where all children are in reach of a tablet or other mobile device 24/7, no matter where they are, and are never far from digital resources.

Schools of the Future looks at the spaces designed for learning as well as the shifts in curriculum, educators' role in learning, and learning models and materials.

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Table Of Contents

EXECUTIVE SUMMARY
METHODOLOGY
1. THE SCHOOL OF THE FUTURE: AN INTRODUCTION
WHAT IS THE SCHOOL OF THE FUTURE?
A Move toward Student-Led Learning
Technology Supports Learning
A Comfortable and Collaborative Environment
Transformation in Teacher-Leadership
WHAT IS DRIVING THE CHANGES?
POTENTIAL CHALLENGES AHEAD
A FRAGMENTED LANDSCAPE OF CHANGE
2. CURRICULUM AND CONTENT
Exhibit 2.1: Future-Ready Learning: Selected Definitions
21ST CENTURY LEARNING MODELS
Personalized Learning
Blended Learning
Hands-on Learning
Cross-Disciplinary and Multi-Age Learning
College, Career, and Community
IMPACT ON INSTRUCTIONAL MATERIALS
Growth in Digital Resources
Kits and Components for Hands-on Learning
Free and Open-Source Materials
Assessments
SCHEDULING FOR 21ST
CENTURY LEARNING
EDUCATORS’ CHANGING ROLE
Impacts on Professional Learning
Hiring for Change
Role of the Librarian
Schools of the Future, Part 1:
3. TECHNOLOGY AND TOOLS
A DIGITAL ENVIRONMENT
Devices for All
Digital Content and Resources
TECH TOOLS FOR SCHOOLS OF THE FUTURE
3D printers
Robotics
Virtual and Augmented Reality
Exhibit 3.1: Definitions in Augmented and Virtual Reality
Gamification
Other Technologies to Watch
4. A LOOK AHEAD
DEVELOPING A VISION
SEEKING INSPIRATION
GENERATING EDUCATOR ENTHUSIASM
FOCUSING ON FLEXIBILITY
OTHER CONSIDERATIONS
Grassroots Growth
Supporting Expansion
Guiding the Transition
Promoting Partnerships
Time Management
THE FUTURE
5. CASE STUDIES
SALT LAKE CITY’S INNOVATIONS EARLY COLLEGE HIGH SCHOOL: PERSONALIZED LEARNING LEADS TO POSITIVE OUTCOMES .. 61
ALBEMARLE COUNTY SCHOOLS: GRASSROOTS INITIATIVE LEADS TO DISTRICT-WIDE HANDS-ON LEARNING CURRICULUM
SOUTH FAYETTE SCHOOL DISTRICT: SCHOOL-TO-BUSINESS PARTNERSHIPS FOSTER PROJECT-BASED LEARNING
EVERGREEN PUBLIC SCHOOLS: USING OPEN-SOURCE MATH RESOURCES IN LIEU OF A COMMERCIAL CORE PROGRAM
DESIGN TECH HIGH SCHOOL: DESIGN THINKING AS AN ORGANIZATION PRINCIPLE