- by Karen Meaney
- June 21 2019
- education
- education market
- prek-12
- prek-12 market
- students
Birth Rates, Immigration and PreK Expansion Drive Student Population Growth

Total public-school enrollment is projected to continue increasing through fall 2028.
- by Kathy Mickey
- December 14 2018
- education
- education market
- students
College Course Materials Undergoing Change in Format, Pricing and Distribution

College course materials continue to undergo change from format to pricing amid shifts in demand from student purchasers, among the instructors who make initial adoptions for courses, and among institutions, where curriculum requirements and offerings are being adjusted and where guidelines on fee structures and how course materials can be acquired are changing.
- by Karen Meaney
- October 9 2018
- education
- Every Student Succeeds Act
- students
With Florida Approval, All 50 States Ready to Implement ESSA

All 50 states have approved plans for implementing the Every Student Succeeds Act after the September approval of the fifth version of a plan from Florida by Secretary of Education Betsy DeVos.
- by Karen Meaney
- June 22 2018
- classroom
- education
- k-12
- students
More English-Language Learners Enter U.S. Schools

A growing population of English-language learners presents educational publishers with an opportunity to provide them with materials to advance their learning.
- by Karen Meaney
- February 2 2017
- digital content
- digital device usage
- digital devices
- digital games
- digital learning
- Ed tech
- education
- education market
- educational media
- educational tablets
- educational technology
- k-12
- K-12 products
- kids
- prek-12
- prek-12 market
- schools
- Simba
- students
- teaching materials
Is Spending for Classroom Hardware Short-Changing Materials Spending?

Given the limited budgetary resources of many public districts and schools, it has been speculated that increased spending for classroom hardware may be depressing spending on traditional instructional materials.
- by Kathy Mickey
- October 24 2016
- classroom
- Ed tech
- edtech
- education
- education market
- educational media
- educational technology
- market
- online education
- prek
- prek-12
- prek-12 market
- professional development
- students
- teachers
- teaching
- technology
Easy Access and Equity Are Two Goals of States’ Professional Learning Hubs

Vermont is one example of a state with a Professional Learning Network. Launched in 2013, it is a statewide system for professional learning related to two objectives: instructional leadership and Common Core implementation.
- by fpierre@marketresearch.com
- August 23 2016
- prek-12
- courseware
- students
- prek-12 market
- publishing
- books
- classroom
- technology
New! Publishing for the PreK-12 Market 2016-2017

Publishing for the PreK-12 Market 2016-2017 provides the most up-to-date business information not only on the impact of recent changes in education policy but on the emergence of new technologies and the new applications for traditional technology (print) in the school market. The updated annual report provides the most recent comprehensive overview of the U.S. school market and the instructional materials providers that serve it.
Topics of relevance for emerging, developing and structurally c...
- by fpierre@marketresearch.com
- May 6 2016
- students
- software
- writing
- publishing
- Ed tech
BoomWriter

Digital education company BoomWriter Media, launched its first writing platform, StoryWriter in 2011, led by its co-founders Ken Haynes, Chris Twyman, and Ian Garland. The software allows students to write chapters of a book using an avatar, then vote anonymously on which chapter they like best, and at the end of the process, they have a finished book. Additionally, each task that a student completes earns them Boomer Bucks, which students can use to customize their avatar. Boomwriter’s software...
GlassLab

Featured Ed Tech Startup
In a financial sense, GlassLab is not a traditional startup. It’s a non-profit that is transforming learning and assessment practices through digital games and technology. In 2012, the year GlassLab launched, it received $10 million in funding from Electronic Arts, the Entertainment Software Association, and the MacArthur and Gates foundations. In June 2014, the company was chosen to join Pearson’s ed tech accelerator program Catalyst, where startups are chosen based o...