- by Karen Meaney
- February 2 2017
- digital content
- digital device usage
- digital devices
- digital games
- digital learning
- Ed tech
- education
- education market
- educational media
- educational tablets
- educational technology
- k-12
- K-12 products
- kids
- prek-12
- prek-12 market
- schools
- Simba
- students
- teaching materials
Is Spending for Classroom Hardware Short-Changing Materials Spending?

Given the limited budgetary resources of many public districts and schools, it has been speculated that increased spending for classroom hardware may be depressing spending on traditional instructional materials.
GlassLab

Featured Ed Tech Startup
In a financial sense, GlassLab is not a traditional startup. It’s a non-profit that is transforming learning and assessment practices through digital games and technology. In 2012, the year GlassLab launched, it received $10 million in funding from Electronic Arts, the Entertainment Software Association, and the MacArthur and Gates foundations. In June 2014, the company was chosen to join Pearson’s ed tech accelerator program Catalyst, where startups are chosen based o...